#ifndef __LDCWallObject_h_
#define __LDCWallObject_h_

#include "LDCGameObject.h"

class LDCWallObject : public LDCGameObject, public Collidable, public Visible
{
public:
	void update(float deltaTime);
	void updateCollide(float deltaTime);
	void render();
};

#endif //#ifndef __LDCWallObject_h_